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Sc2 wings of liberty campaign8/26/2023 ![]() You can send your hellions to the next batch of infested structures to start the inferno and wait for the SCVs to catch up. They're not as fast-moving as the hellions, but that's okay. Medics can't repair the vehicles but SCVs can, which is why we suggested devoting plenty of resources to building a small group of them. To keep your hellions in top shape, you'll need to bring along SCVs. When you enter territory with a spine crawler, immediately attack-target it to destroy the threat before going about your building-killing fun. The only attackers you need to worry about are a few small zerg larva that pop out of some destroyed buildings and the occasional (but rare) spine crawlers. When the sun rises and the infested folks are melted away, send out all of your hellions to methodically sweep over the map, destroying all infested buildings that you find. As soon as you can, start building out more hellions with the factory. Hellions are fast-moving vehicles that'll allow you to make the most of your limited daytime minutes. Be sure to spend resources on building out lots of SCVs-they'll be useful during the day.īefore the first night is over, a pod gifting you with a factory and a set of hellion units will drop into your base. Keep your unit numbers solid, but you don't need a huge army to play defense. Position marines behind the marauders and make sure your medics and monitor the health of both unit types. Keep the marauders in front of the action, near your bunkers at a narrow point in the base entrance. Playing D against the infested swarm at night isn't too tough as long as you've got a healthy balance of marauder, marine and medic support. ![]() You've only got a couple of minutes before the first nightfall so don't worry about clensing the infestation outside your base. Order an SCV to build a bunker or two near either base entrance and man the bunkers with marines. When you start, focus first on building up two small combat groups to guard the two entrances to your base. Time cycles between day and night repeatedly-one of the Achievements challenges you to complete the mission before five days have passed. But at night, the map is overrun by infested enemies that'll swarm to your base and require you to play a strict defense. There is very little in the way of enemy defense, so it's basically a shooting gallery for your crew. The gist is this: During the day, you need to roam around the map and destroy all enemy buildings. This mission isn't particularly difficult, but it can go on a long time if you don't plan correctly. If your group is solid enough you should manage the Achievement without heavy loses and be able to rush them back to base. Now wait for night and the second it ticks over to night start blasting. Don't forget that if they catch fire they will lose health even without you shooting them. If you want to stack the deck in your favor, cautiously grind down the health points of the buildings without destroying them. Plenty of healers and some cheap marines if you have them to spare.ĭuring daylight, park this group near a nest of infected buildings (don't go with the proper zerg buildings, they have defenses the infected ones don't). Stack the group with marauders for blasting buildings and firebats for keeping the infected goons away. Medics will make them twice as durable as the hellions. Unless you have left the colonist missions until the very last, you'll probably be limited to infantry or hellions. ![]() To pull this one off, you'll need a strong, durable force. First off, don't try to fight your way out of your base at night.
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